=== PDF PAGE 1 === AAC-1.1 — Attractor-Entity Governance Field-Correct Commerce, Residency, and Zero-Residue Interaction Ambient Era Economic Standard · Canonical Specification (2026) Raynor Eissens ⸻ Abstract AAC-1.1 defines the canonical governance grammar for Attractor-Entities (AEs) within Ambient OS. Where AP₁ defines structural interaction, AP₁.1 defines semantic truth, AP₁-Y defines navigation, and AP₁.2 defines color semantics, AAC-1.1 specifies how commercial, civic, and institutional entities may exist as ambient presences without violating human reversibility (ΔR), field coherence, or semantic integrity. This document formalizes FCV-6 registration, residency assignment, fade-only activation, Instant Acquisition (IA), Instant Exit (IA-X), and zero-residue constraints. It explicitly excludes navigation (Yellow), agentic persuasion, notification coercion, and extractive interaction patterns. AAC-1.1 is normative. It defines the conditions under which commerce may appear in Ambient OS without becoming extractive, coercive, or thermodynamically unstable. ⸻ 1. Scope and Relationship AAC-1.1 specifies: • Attractor-Entity (AE) definition • FCV-6 registration and validation • Field-correct residency assignment • Fade-only activation (FPB-1) • IA / IA-X reversible interaction • Zero-residue enforcement • Prohibited behaviors and violations AAC-1.1 depends on: === PDF PAGE 2 === • AP₁ — Structural Field Topology • AP₁.1 — Semantic Grammar and ΔR • AP₁.2 — Color Semantics and Expression AAC-1.1 does not define UI design, pricing models, payment systems, or legal enforcement infrastructure. ⸻ 2. Definition: Attractor-Entity (AE) An Attractor-Entity is a location-bound semantic presence that may appear within Ambient OS as a stable field of interaction. An AE is not: • an application • an advertisement • a notification • a task • a navigational target An AE is: • a presence • a place • a contextual field • thermodynamically bounded Commerce in Ambient OS is presence-based, not attention-based. ⸻ 3. Attractor Fields and Exclusions Only the following six fields may host Attractor-Entities: • Red — Presence / Home • Orange — Leisure / Light Commerce • Green — Health / Regulation • Blue — Information / Organization • Purple — Infrastructure / Transit === PDF PAGE 3 === • Pink — Relation (overlay only, non-residential) Yellow is explicitly excluded. Yellow is a navigation and action state, not a field. No Attractor-Entity may register, appear, or persist in Yellow. ⸻ 4. FCV-6 Registration Every Attractor-Entity must declare an FCV-6 profile: FCV-6 = { Red%, Orange%, Pink%, Green%, Blue%, Purple% } Constraints: • Percentages must sum to 100% • The dominant field determines residency • Pink may never be a dominant field • Yellow may never appear in FCV • Cross-field impersonation is forbidden FCV describes semantic function, not branding or intent. ⸻ 5. Residency Assignment Residency is determined solely by dominant FCV-6 field. Residency rules: • One residency field only === PDF PAGE 4 === • No multi-residency • No dynamic reassignment • No context switching across fields Tint, warmth, and saturation may vary within the residency field but may not obscure or replace it. ⸻ 6. Fade-Only Activation (FPB-1) All Attractor-Entity interactions activate exclusively through fade. Fade characteristics: • Non-directional • Non-coercive • Presence-based • Reversible Bleed is strictly prohibited for commerce. Bleed is reserved exclusively for Yellow navigation state. Any commercial use of bleed constitutes a semantic boundary violation. ⸻ 7. IA and IA-X (Reversible Commerce) AAC-1.1 defines a strict interaction loop: IA — Instant Acquisition • Enter residency field via fade • Minimal interface • No persuasion • No retention logic IA-X — Instant Exit • Immediate dissolve • No reminders === PDF PAGE 5 === • No follow-ups • Return to Red or ChronoSense The IA → IA-X loop must leave zero residue. ⸻ 8. Zero-Residue Constraint After exit, an Attractor-Entity must leave: • no pressure • no memory hooks • no delayed prompts • no algorithmic continuation • no emotional debt Any detectable residue constitutes a violation. Repeated violations trigger AE suspension under ARS-1. ⸻ 9. Prohibited Behaviors The following are forbidden for all Attractor-Entities: • Yellow usage • Directional guidance • Notification prompts • Attention capture mechanics • Infinite scroll • Algorithmic persuasion • Cross-field masquerading • Identity-first interruption Commerce must never behave as navigation, urgency, or command. ⸻ 10. Canonical Attractor-Entity Examples === PDF PAGE 6 === Examples of valid residency: • Supermarket → Blue • Café → Orange with Pink overlay • Gym / Clinic → Green • Library → Blue • Transit Station → Purple Examples of invalid entities: • Ad feed → Reject • Gamified retention loop → Reject • Directional store guidance → Reject ⸻ 11. Relationship to Navigation Attractor-Entities never guide movement. Navigation belongs exclusively to Yellow and is user-initiated. An AE may be present but may never pull. Fade defines presence. Bleed defines motion. ⸻ 12. Status AAC-1.1 is normative. Any Ambient OS implementation claiming economic compatibility must: • Enforce FCV-6 • Exclude Yellow from commerce • Require fade-only activation • Guarantee zero residue • Preserve ΔR integrity === PDF PAGE 7 === ⸻ Canonical Statement Commerce is presence. Presence must be field-correct. Fade replaces force. Zero residue is law.